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GAME  PRESENTATION

MY ROLE UX & PSYCHOLOGY OF THE PLAYER

CONTEXT PROJECT GAMING

DATE JUNE 2020

INTRODUCTION

Cognitive Psychology & UX in video games it's a project/book made for my thesis at ECV Digital - Paris. Since I'm passionate about video games and I wanted to know more about this field. For this project me and my partner we focused in the psychology of the player and the best UX practices (Part I: Antony - Me), social patterns in-game(Part II: Anne d'andginé) and the UX methodologies applied to video games. (Both)

MAIN  CHALLENGES

Psychology of the player

Perception, Memory, Attention, Biases

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UX Practices

Methodologies, Research, Accessibility

How the brain works

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Research & Interview UX Gamers

Celia Hodent, Game developers...

Social patterns

Toxicity, Behaviours, Social status

THANK YOU FOR READING

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