MY ROLE UX & PSYCHOLOGY OF THE PLAYER
CONTEXT PROJECT GAMING
DATE JUNE 2020
INTRODUCTION
Cognitive Psychology & UX in video games it's a project/book made for my thesis at ECV Digital - Paris. Since I'm passionate about video games and I wanted to know more about this field. For this project me and my partner we focused in the psychology of the player and the best UX practices (Part I: Antony - Me), social patterns in-game(Part II: Anne d'andginé) and the UX methodologies applied to video games. (Both)
MAIN CHALLENGES
Psychology of the player
Perception, Memory, Attention, Biases
UX Practices
Methodologies, Research, Accessibility
How the brain works
Processing information
Research & Interview UX Gamers
Celia Hodent, Game developers...
Social patterns
Toxicity, Behaviours, Social status