01 GAME
COMMUNITY OF TREES
The main purpose of the game was to create a community of trees, so they could connect to teach other. For that we will use seeds to plant more trees and grow them!
MY ROLE CONCEPT & UX/UI DESIGNER
CONTEXT DESIGN BUDDIES GAMEJAM (1 WEEK)
DATE JANUARY 2021
INTRODUCTION
Voice of the Forest it's a game that was made by a team of 5. Me being the UX/UI Designer and Integration UI of the team. We won the 2nd spot by the Jury and the Community favorite. Later that we co-founded an indie game studio together to make games together.
01 BRAINSTORMING
USE MIRO FOR FACILITATION
My role being facilitator
I had a role of facilitator of the team to brainstorm about the game ideas. I made sure we would have our core-loop and idea, so we could advance on prototyping. Furthermore, I made sure everyone had the right to say their ideas and express themselves while I use post-its to note everything and build the hierarchy of the game
02 MOODBOARD
MAKE MOODBOARD
Work with the Artist
This part was essential so me and the artist could have the same idea about the art we wanted to give to the game. I did all the UX/UI and made sure it would fit his artstyle
02 SKETCHING
MAKE WIREFRAMES
03 CONCEPTION
MAKE UI & GUIDELINES
CLICK PROTOTYPE
INTEGRATION UI
Learn UI Integration
I helped the developers in minor tasks to integrate some elements. It wasn't the focus of my job, but it helped me to understand how Unity works and create a better documentation adapted to developers. In the next project I hope I will be more proficient at Unity with the help of programmers to fully be capable to integrate UI